Под 2.49 и под 2.63 все рабочие 
 из 2.63 открывать файл yabee.py прям в блендере 
 , редактировать нужное и "запустить скрипт" 
 Code
 
 """ YABEE (Yet another Blender's egg-exporter) 
     for Blender 2.59 
     rev 11.1 
 """ 
 # -------------- Change this to setup parameters ----------------------- 
 #: file name to write 
 FILE_PATH = './exp_test/test.egg'  
 #: { 'animation_name' : (start_frame, end_frame, frame_rate) } 
 ANIMATIONS = {'anim1':(0,10,5),  
               } 
 #: 'True' to interprete an image in the uv layer as the texture 
 EXPORT_UV_IMAGE_AS_TEXTURE = False  
 #: 'True' to copy texture images together with main.egg 
 COPY_TEX_FILES = True 
 #: Path for the copied textures. Relative to the main EGG file dir. 
 #: For example if main file path is '/home/username/test/test.egg', 
 #: texture path is './tex', then the actual texture path is  
 #: '/home/username/test/tex' 
 TEX_PATH = './tex' 
 #: 'True' to write an animation data into the separate files 
 SEPARATE_ANIM_FILE = True 
 #: 'True' to write only animation data 
 ANIM_ONLY = False 
 #: number of sign after point 
 FLOATING_POINT_ACCURACY = 3 
 #: Enable tangent space calculation. Tangent space needed for some  
 # shaders/autoshaders, but increase exporting time 
 # 'NO', 'INTERNAL', 'PANDA' 
 # 'INTERNAL' - use internal TBS calculation 
 # 'PANDA' - use egg-trans to calculate TBS 
 # 'NO' - do not calc TBS 
 CALC_TBS = 'PANDA' 
 #: Type of texture processing. May be 'SIMPLE' or 'BAKE'. 
 # 'SIMPLE' - export all texture layers as MODULATE.  
 # Exceptions:  
 #   use map normal == NORMAL 
 #   use map specular == GLOSS 
 #   use map emit == GLOW 
 # 'BAKE' - bake textures. BAKE_LAYERS setting up what will be baked. 
 # Also diffuse color of the material would set to (1,1,1) in the  
 # 'BAKE' mode 
 TEXTURE_PROCESSOR = 'BAKE' 
 #TEXTURE_PROCESSOR = 'SIMPLE' 
 # type: (size, do_bake) 
 BAKE_LAYERS = {'diffuse':(512, True), 
                'normal':(512, True), 
                'gloss': (512, True),    # specular 
                'glow': (512, False)      # emission 
                } 
 
 в 2.49 
 лоды:SwitchCondition 100.0 0.0 
 коллизия: Collide Keep 
 коллизия: ObjectType barrier