Под 2.49 и под 2.63 все рабочие
из 2.63 открывать файл yabee.py прям в блендере
, редактировать нужное и "запустить скрипт"
Code
""" YABEE (Yet another Blender's egg-exporter)
for Blender 2.59
rev 11.1
"""
# -------------- Change this to setup parameters -----------------------
#: file name to write
FILE_PATH = './exp_test/test.egg'
#: { 'animation_name' : (start_frame, end_frame, frame_rate) }
ANIMATIONS = {'anim1':(0,10,5),
}
#: 'True' to interprete an image in the uv layer as the texture
EXPORT_UV_IMAGE_AS_TEXTURE = False
#: 'True' to copy texture images together with main.egg
COPY_TEX_FILES = True
#: Path for the copied textures. Relative to the main EGG file dir.
#: For example if main file path is '/home/username/test/test.egg',
#: texture path is './tex', then the actual texture path is
#: '/home/username/test/tex'
TEX_PATH = './tex'
#: 'True' to write an animation data into the separate files
SEPARATE_ANIM_FILE = True
#: 'True' to write only animation data
ANIM_ONLY = False
#: number of sign after point
FLOATING_POINT_ACCURACY = 3
#: Enable tangent space calculation. Tangent space needed for some
# shaders/autoshaders, but increase exporting time
# 'NO', 'INTERNAL', 'PANDA'
# 'INTERNAL' - use internal TBS calculation
# 'PANDA' - use egg-trans to calculate TBS
# 'NO' - do not calc TBS
CALC_TBS = 'PANDA'
#: Type of texture processing. May be 'SIMPLE' or 'BAKE'.
# 'SIMPLE' - export all texture layers as MODULATE.
# Exceptions:
# use map normal == NORMAL
# use map specular == GLOSS
# use map emit == GLOW
# 'BAKE' - bake textures. BAKE_LAYERS setting up what will be baked.
# Also diffuse color of the material would set to (1,1,1) in the
# 'BAKE' mode
TEXTURE_PROCESSOR = 'BAKE'
#TEXTURE_PROCESSOR = 'SIMPLE'
# type: (size, do_bake)
BAKE_LAYERS = {'diffuse':(512, True),
'normal':(512, True),
'gloss': (512, True), # specular
'glow': (512, False) # emission
}
в 2.49
лоды:SwitchCondition 100.0 0.0
коллизия: Collide Keep
коллизия: ObjectType barrier