Поддержка 64-бит ОС Windows и Mac OS X версий. Может собрана с Python 3 (экспериментально пока) Расширилась справка для описания утилит Появилась поддержка тесселяции шейдеров
Список реально большой
* We now offer 64-bit Windows and Mac OS X builds. * Switch to MSVC 2010; no more assembly manifests. * Cocoa port for better Mac OS X support, esp. newer versions. * We now compile the Python modules into panda3d/*.pyd modules; no more imp.load_dynamic hackery needed. * Support for GPU profiling in OpenGL, see pstats-gpu-timing * sRGB framebuffers, see framebuffer-srgb * sRGB texture support, see Texture::F_srgb et al. * Integer vector support, including passing to shaders * Native .ogg vorbis and .wav loader (does not require ffmpeg) * FFmpeg support is a separate plug-in module now, libp3ffmpeg. * Sample programs are now part of the source code repository * Can be built with Python 3 (highly experimental) * Improvements to Windows installer * M_filled_wireframe rendering mode * Support specifying sampler state separate from textures * Support for bindless texture clearing * Texture LOD bias and min/max LOD settings * Framebuffer properties allows separate red/green/blue bits * Explicit float color and float depth specification in fbprops * Coverage samples settable via FrameBufferProperties * Stereo buffer implementation in OpenGL via FBOs * Support enumeration of pixel formats in WebcamVideo * Frame rate meter can be configured to show milliseconds * Changes to improve font crispness with default settings * Fix assertion error when using more than one GraphicsEngine * raw-w, raw-a, etc. keyboard events for layout-independent input * Allow querying active keyboard layout via win.get_keyboard_map() * Distinguish between lmeta and rmeta keys on Mac OS X * Floating-point image manipulation API, support float tiffs * Various new 16-bit and 32-bit and int texture formats * Man pages are now available for the majority of utilities
Pipeline: * Fix bugs with <Collide> group transformations in .egg * Don't create unnecessary intermediate node when loading .egg * bam2egg supports materials, and correctly converts animations * dae2egg has some skeletal animation support * Support Maya versions up to 2015
OpenGL renderer changes: * Error checking is now OFF by default for performance reasons, set gl-check-errors or gl-debug to true to enable. * GL 4.2 shader_image_load_store support (incl. multi-bind) * Layered render-to-texture (using geometry shaders) * Seamless cube maps (on by default), see gl-cube-map-seamless * Added gl-debug for improved debug output support * Added GL object labels when gl-debug is enabled * gl-dump-compiled-shaders can be used to dump program binaries * Direct3D-style NT_packed_dabc vertex arrays now directly supported * Native rendering of line strips, using primitive restart * Immutable texture storage support (disabled by default) * Bindless texture support (disabled by default) * Specular component is now computed separately in FFP
Shader system: * Support for tessellation shaders * Support for compute shaders via ComputeNode * GLSL preprocessor with "#pragma include" support * Much better coverage of shader inputs in GLSL * GLSL error messages now show source filename * Fixes apiclip_of_x shader inputs * Matrices can be passed directly to setShaderInput * Support binding images to shaders * Viewport array support
Optimizations and performance improvements: * Use of C++11 move semantics to reduce refcounting overhead * Build with Eigen by default for faster linear math * Dramatic overhead reduction of generated bindings * Streamline culling process * Tighter bounding volume generation * Take advantage of CPU features for bit operations * Circumvent bounding volume generation when not required * Optimizations for interned strings * Use of GCC atomics should improve 64-bit Linux performance
API features: * Buffer protocol support for textures and arrays * Interrogate supports various C++11 features * Expose TextGlyph interfaces for making custom text renderers * Better handling of default arguments for many functions * Cyclic references can sometimes be tracked through tasks * ShowBase clean teardown possible * API documentation is more accurate * Improve interfaces for interop with other applications
Deprecated features: * Use of pandac.PandaModules is discouraged; use panda3d.core * Deprecate DirectStart and global run() function; use ShowBase * Remove old decal system * Remove Direct3D 8 renderer * Remove M_light_vector tex gen mode and FFP-based bump mapping
Bug fixes: * Various point rendering issues are fixed now * Fix pview issue with 1-frame and/or multiple animations * Fixes for multisampling in FBOs * Fix aspect ratio of frame rate meter * Support NaN and infinity values in Config.prc variables * Fixes for webcams on Linux that do not output Huffman tables * Better support for non-basic Cg shaders on non-NVIDIA cards * Many others