Чет я ваще не въеду что не так? 
 Код
import direct.directbase.DirectStart 
 from direct.task.Task import Task 
 from panda3d.core import * 
 import sys,os 
 import math 
 from modules.CameraHandler import * 
 from direct.showbase.DirectObject import DirectObject 
 from direct.filter.CommonFilters import * 
 from pandac.PandaModules import * 
 class World(DirectObject): 
   def __init__(self): 
     base.disableMouse() 
     base.setBackgroundColor(0, 0, 0) 
     self.accept("escape", sys.exit) 
     self.accept("v", self.Shadeoff) 
     self.accept("v-up", self.Shadeon) 
      
     self.model=loader.loadModel("sphere") 
     #self.model.setTwoSided( True ) 
     self.model.setScale(5,5,5) 
     self.model.reparentTo(render) 
     self.HPR=0 
      
     self.tex = loader.loadTexture('White.jpg') 
     ts = TextureStage('ts') 
     ts.setMode(TextureStage.MModulate) 
     self.model.setTexture(self.tex,1) 
      
     self.tex = loader.loadTexture('GroundTEXTN.JPG') 
     ts = TextureStage('ts') 
     ts.setMode(TextureStage.MNormal) 
     self.model.setTexture(ts, self.tex) 
      
     spc = loader.loadTexture('GroundTEXTS.JPG') 
     ts = TextureStage('ts') 
     ts.setMode(TextureStage.MGloss) 
     self.model.setTexture(ts, spc) 
      
      
     self.TaskLight=taskMgr.add(self.TaskLight, 'TaskLight') 
      
     #light 
      
     #Point Light 
     self.plight = PointLight('my_plight') 
     self.plight.setColor(VBase4(1,1,1,1)) 
     self.npl    = render.attachNewNode(self.plight) 
     render.setLight(self.npl) 
     self.npl.reparentTo(camera) 
     #self.npl.setPos(self.PosLight) 
     '''self.dlight = PointLight('my_dlight') 
     self.dlight.setColor(Vec4(0.7,0.7,0.7,1)) 
     self.dlnp = render.attachNewNode(self.dlight)   
     render.setLight(self.dlnp)''' 
      
     '''self.alight = AmbientLight('my_alight') 
     self.alight.setColor(Vec4(0.2,0.2,0.2,1)) 
     self.alnp = render.attachNewNode(self.alight) 
     render.setLight(self.alnp)''' 
      
     self.model.setShaderAuto() 
   def TaskLight(self, task): 
     #self.HPR=self.HPR+0.5 
     #self.dlnp.setHpr(self.HPR,0,0) 
     angledegrees = task.time * 6.0    
     angleradians = angledegrees * (math.pi / 180.0)    
     #self.dlnp.setPos(20*math.sin(angleradians),-20.0*math.cos(angleradians),3)    
     #self.dlnp.setHpr(angledegrees, 0, 0)   
     return Task.cont 
      
   '''def SpinCameraTask(task):    
  angledegrees = task.time * 6.0    
  angleradians = angledegrees * (math.pi / 180.0)    
  base.camera.setPos(20*math.sin(angleradians),-20.0*math.cos(angleradians),3)    
  base.camera.setHpr(angledegrees, 0, 0)    
  return Task.cont''' 
   
   def Shadeoff(self): 
     self.model.setShaderOff() 
      
   def Shadeon(self): 
     self.model.setShaderAuto() 
    
   #self.gameTask = taskMgr.add(self.gameLoop, "gameLoop") 
 w=World() 
 CameraHandler() 
 run()
Добавлено (29.07.2013, 04:13)
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Ни спекуляр, ни нормал не отображаются. Просто белая сфера и все.