|
|
|
|
|
|
|
David Rose, from Walt Disney VR Studio, occasionally holds classes based on the fundamentals and working of Panda3D. Below are a few of these lectures.
- Characters Part I Recorded October 8, 2003. Eggs, Characters and Actors, but audio quality is very poor.
- Characters Part II Recorded October 22, 2003. This is a recap of character animation in Panda3D.
- PStats Recorded February 24, 2004. Demonstrating the use of Panda's built-in performance analysis tool.
- Threading Recorded March 26, 2008. The current state-of-the-art in multiprogramming in Panda.
- Windows, Buffers, and Cameras Recorded April 9, 2008. Fundamentals of managing windows and offscreen buffers, and connecting them up to cameras for rendering.
- Scene Graph Recorded April 2, 2008. Fundamentals of Panda's scene graph, tricks you can do with it, and how it is implemented.
- DistributedObjects Recorded April 16, 2008. How to use Panda's DistributedObject system, for the Python developer.
- DistributedObjects and the OTP Server Recorded April 23, 2008. Panda's DistributedObject system, and how it relates to the VR Studio's OTP Server.
- The OTP Server Recorded April 30, 2008. What's inside the VR Studio's OTP Server (not part of Panda).
- The PRC System Recorded May 7, 2008. All about Panda's run-time configuration system.
- Collisions Recorded May 14, 2008. How to use Panda's built-in collision system, and how it works.
- egg-palettize Recorded May 21, 2008. How to use egg-palettize, and why you'd want to.
- interrogate Recorded June 4, 2008. How interrogate works to generate Panda's Python/C++ interface.
- ODE in Panda Recorded June 18, 2008. How Panda's built-in ODE integration is intended to be used.
- Inside an Actor Recorded July 2, 2008. How the Actor class is implemented, and how to use it.
|
|
|
|
 |
|
 |
|
. |
|
|